Code Masters

In light of the emerging COVID-19 situation and continuing policy statements from the State and Federal Government, the University is adopting a series of changes to reduce rates of infection in the community.

The University will continue to follow expert health advice and will continue to make decisions about its activities which are in the best interests of the health, safety and well-being of the entire University community.

The CodeMasters event has been cancelled for 2020.

Connect with us

Challenge your high school students to solve problems with computer programming through our Code Masters competition. Held on-campus and online.

Who can participate?

The 2020 competition has been cancelled.

  • Junior division – years 7 – 9
  • Senior division – years 10 -12

Online event format

Online participation requires a supervisor with a standard web browser and internet access. Supervision is essential for online participation to ensure competition rules are followed. Online participants can view the recorded ‘Solutions’ lecture online after the event.

Students participating from interstate are requested to participate according to the list below to allow for time differences. All times are Australian Eastern Standard Time.

Format of the day

10.15–10.30am AEST

Please make sure participants are ready for the competition (go to the Codemasters website)

10.30–10.35am AEST

Download problems and data from the Codemasters website

10.35am–12:35pm AEST

Competition

Students will need to complete all the problems (maximum 5) in 2 hours.

Participating students to check answers via the Codemasters website.

Team supervisor (teacher or guardian) should be available to monitor and support students.

Competition rules

Students will participate individually, and may use up to two computers.

  • Problems and data sets will be distributed on USB stick at the start of the competition, thus your computing devices must have USB capability. For online participants, teachers/supervisors will be supplied with problems and data sets via web browser to put onto their own local USB just prior to the start of the competition.
  • Communication devices may not be used in any way during this competition. This includes Internet-enabled devices (switch off Wi-Fi on your laptops). You may not use a mobile phone for any purpose, including as a dictionary, calculator, etc.
  • Judges and supervisors may inspect any data on any computing devices that are used by teams before, during and after the competition. If you have sensitive data that you do not want the judges to see, do not bring it with you to the competition.
  • Teams that attempt to circumvent the “no-internet” rule by pre-downloading online material and storing it locally (for example, libraries of past problems and solutions in similar competitions, Wikipedia pages, and so on) will be penalised at the judges’ discretion.
  • Reference material directly related to your current school studies is permitted. Teachers accompanying teams may be asked to verify that data on a student’s computing device is related to their school work, and has not been downloaded specifically for the competition.

The winning team will be the one with the most correct answers within the 2.5 hour time limit.

Resources

For problems, data and solutions from past competitions, visit:

CodeMasters website

Contact us

Recruitment Coordinator
schoolsengagement-engit@unimelb.edu.au

Connect with us

Want to be the first to find out about our events for high school students? Connect with us and let us know which events you’d like to hear about:

Connect with us